I point you to the internet ( UFS data recovery, ZFS data recovery), and cannot make specific recommendations. To the best of my knowledge, there is no free or open source software to do this. metin2 c++ ,autopatcher metin2 c++ ,turkmmo metin2 c++ ,metin2 switchbot c++ ,metin2 system ,turkmmo metin2 system ,metin2 system requirements ,metin2. Finde deinen nächsten Metin2 Pserver mit all deinen Lieblingssystemen. So you could recover data from the superblock. Schau dir alle neuen und bald startenden Server auf der Topliste an. If you remove an entry, this space is not immediatley reclaimed, rather, just like with files it is marked as "free" space. A second option is to see if we can recover the file from the superblock the superblock is basically just a table which describes which blocks belongs to which files. So you could try using photorec, but I don't think it will work well in this case.Ģ. (this is why UFS reserves 8% of the diskspace by the way). Usually filesytems try to write data in continues blocks if possible, but this is not *necessarily* the case, especially when your disk is almost full, or when a file "grows" over time, which is typically the case with a MySQL database. This works quite well for non-fragmented data sometimes files aren't written to the disk in continues blocks, and photorec doesn't read the superblock. You can use photorec, this is a free tool, and scans the disk for file signatures, for example, every JPEG files starts with the same header pattern photorec looks for these patterns, and attempts to recover files this way. ![]() If you've stopped the machine quickly enough, there are a few recovery options availableġ. **SO DON'T WRITE TO THIS FILESYSTEM** writing to a different filesystem on same disk should be fine in the case of UFS, but I'm not sure if this is also the case with ZFS. The problem is, if we start writing to this filesystem, you run the risk of overwriting these free blocks with something else. This script should find the %%% UNLINK-ME %%% string still on the disk, even though we already deleted the file. Its a middleschool server, but heres where you come in Were super curious to hear from you - the real Metin2 enthusiasts - about what makes a server truly outstanding. # Now search for the string on the raw disk device (which should succeed).Įcho Note: NO cleanup done, so you can inspect the state yourself. Were currently brewing up something exciting - a brand new Metin2 server, Velanor, which is in its development phase. Add this in data/creaturescripts/creaturescripts.# Make a test file, and remove it we need to sync calls since data is not necessarily written immediately due to write cacheĮcho %%% UNLINK-ME %%% > ~/mem-dev/test & sync & sync Return monster:setStorageValue(, newIndex)Įnd3. Client - Pack ETC PvP Web Panel Index Metin2 Forum, Games Forum, All about Metin2, errors, bugs, systems and development. If you are new to the Metin2 Wiki we strongly recommend you read: Wiki Help Wiki Rules If you have questions about the game itself try using the Search function on the left hand side and our Begginers Guide As always, if you still have questions about the Metin2Wiki or about Metin2 itself you can ask the Metin2 Team in IRC chat or via email. Return monster:getStorageValue()įunction tIndex(monster, newIndex) Return monster:getMaxHealth() -return max if not metin, can add error bud idk if someone need Local summon = Game.createMonster(monsters, monster:getPosition(), true) Local spawnedStones = Game.getStorageValue() If(creaturesOnTile and #t:getCreatures() = 0) then -Delete this if you want to avoid spawn block (almost impossible to block all if have a lot of spawns) But this enchanting magic world faces a great threat: the impact of the Metin stones has not only left deep wounds in the continent, but also brought chaos and decay to the country and its inhabitants. ![]() ![]() MaxStonesPerServer = 2, -how many metin stones can be spawned on map The breath of the Dragon God ruled the empire of Shinsoo, Chunjo, and Jinno for a long time. IndexStorage = 26000, -cfg cuz maybe in future ill add some things there ![]() And set monster speed to 0 in script if you want to boss stay on 1 sqm. About drop, it's easy to add dropLoot func here, but easier just put loot to boss, in this example it's Dragon Lord and Demon
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