You can make the world map look better with custom graphics, that also work on the world map. On your first level, you start with 3 lives, which cannot be changed. Once you get into a game, you enter a world map, or a 'level world,’ which is a starting level where you can enter doors that lead to another level that require a certain amount of stars, and you can disable the world map completely. Some maps disable some characters, and others only allow one, which could cause a 2 player game to both be the same character. If you choose to start a game, you can choose the characters Peach, Mario, Luigi, Link, or Toad. You start off on the title screen where you can change the controls and other options. You can play someone else's world found online, or just using the default one that comes with the game. With playing sounds, you could hit a block, kill a monster, or talk to someone to make a certain sound. Moving, you can have rising water, a lava chase, or super fast elevators. With the ability to make blocks appear or disappear, you could make it so you have to kill monsters, hit a block, or talk to someone to make those blocks appear or disappear. You can use layers and events to make certain blocks appear or disappear, move at any speed, play a sound, change the background, or change the music. You can change the intro when you start the game to your liking, and even change the music! You can change the music! You put a ‘.MP3’ file into the level’s directory, and you have custom music in your level, which is really cool. The SMBX community has created graphic packs for all to use, and contain a lot of custom graphics the game doesn't have itself, and you can even make invisible blocks if you really need them. But, the best part is, you don't have to do any work. You can be very creative with this, like changing Bowser into another boss, or a Lakitu into a flying saucer. For example, you could change its speed, kill you when jumped on, immune to fireballs, and more. Other than changing the graphics, you can actually modify what the monster does. You can have custom blocks, custom monsters, and even modify the player, (etc. You can put your own ‘.GIF’ files into your levels directory, and you can make your levels look cooler than ever. In this game, you're not stuck with the default graphics. This is a very great game that is even better than Super Mario Maker because you have way more features than in Super Mario Maker that I will go through.Ī big one for this game is custom graphics. SMBX38A (sometimes called "1.4") is a new engine that resembles SMBX.Ģ.0 provides greater customisability and other benefits, while 38A provides (at the moment) more out-of-the-box NPCs and powerups.Super Mario Bros. Levels made in 2.0 are not compatible with 38A or 1.3 either, but it does guarantee compatibility with levels made in 1.3 due to being built on the same engine. Levels made in 1.3 CAN be converted to 38A's format, but the different physics doesn't guarantee complete compatibility. Levels made in SMBX38A are not compatible with 2.0, or 1.3. SMBX 2.0 is an extension by a new development team, built on top of Redigits original SMBX, but SMBX38A (sometimes called "1.4", but SMBX38A or 38A is often preferred to avoid confusion) is completely programmed from scratch. SMBX38A is a completely unrelated engine, with different backend, physics, and capabilities than SMBX. I am quite confused about so many version numbers. Does this version work WITH or separately from the 2.0 version? Lila M-3210 wrote:How do I go about treating one version or another? I was under the impression that 2.0 was the official build and thus was the best way to make a Mario game.
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